![]() For instance, for Teutons/Franks, infantry + siege for one player, while cavalry and archers for the other one may work. The separation should be thought on the basis of the civ. Even castles.įor example, a good idea may be to separate archery ranges and stables, so that the two players must be coordinated to play, like player 1 is forced to develop cavalry and player 2 is forced to develop archers or vice versa.Īlso, allowing only one player to build siege, requires a lot of cooperation, which is the goal of this game mode, which I repeat, is amazing. For instance barracks, archery ranges, stables, and siege workshop. One simple thing may be to disable some buildings (or much better the units trained inside) for each player. The idea is to force the cooperation even more (as in Barbarossa 2). I may have only one suggestion, but it is more my personal preference. I really appreciated that in Barbarossa 2 the cooperation is mandatory since there is only one player having siege enabled in the beginning. I really want to congratulate for the excellent work. As in SP Saladin 6 is challenging, while the others are way easier. I have not found anything broken, at all. Let me thank you, your work is really amazing. ![]()
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